Temporal sentence grounding (TSG) aims to identify the temporal boundary of a specific segment from an untrimmed video by a sentence query. All existing works first utilize a sparse sampling strategy to extract a fixed number of video frames and then conduct multi-modal interactions with query sentence for reasoning. However, we argue that these methods have overlooked two indispensable issues: 1) Boundary-bias: The annotated target segment generally refers to two specific frames as corresponding start and end timestamps. The video downsampling process may lose these two frames and take the adjacent irrelevant frames as new boundaries. 2) Reasoning-bias: Such incorrect new boundary frames also lead to the reasoning bias during frame-query interaction, reducing the generalization ability of model. To alleviate above limitations, in this paper, we propose a novel Siamese Sampling and Reasoning Network (SSRN) for TSG, which introduces a siamese sampling mechanism to generate additional contextual frames to enrich and refine the new boundaries. Specifically, a reasoning strategy is developed to learn the inter-relationship among these frames and generate soft labels on boundaries for more accurate frame-query reasoning. Such mechanism is also able to supplement the absent consecutive visual semantics to the sampled sparse frames for fine-grained activity understanding. Extensive experiments demonstrate the effectiveness of SSRN on three challenging datasets.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2K high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.
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The 1$^{\text{st}}$ Workshop on Maritime Computer Vision (MaCVi) 2023 focused on maritime computer vision for Unmanned Aerial Vehicles (UAV) and Unmanned Surface Vehicle (USV), and organized several subchallenges in this domain: (i) UAV-based Maritime Object Detection, (ii) UAV-based Maritime Object Tracking, (iii) USV-based Maritime Obstacle Segmentation and (iv) USV-based Maritime Obstacle Detection. The subchallenges were based on the SeaDronesSee and MODS benchmarks. This report summarizes the main findings of the individual subchallenges and introduces a new benchmark, called SeaDronesSee Object Detection v2, which extends the previous benchmark by including more classes and footage. We provide statistical and qualitative analyses, and assess trends in the best-performing methodologies of over 130 submissions. The methods are summarized in the appendix. The datasets, evaluation code and the leaderboard are publicly available at https://seadronessee.cs.uni-tuebingen.de/macvi.
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在本文中,我们研究了非交互性局部差异隐私模型(NLDP)中PAC学习半空间的问题。为了违反指数样本复杂性的障碍,先前的结果研究了一个轻松的设置,在该设置中,服务器可以访问一些其他公共但未标记的数据。我们继续朝这个方向前进。具体来说,我们考虑了标准设置下的问题,而不是以前研究的较大的保证金设置。在对基础数据分布的不同温和假设下,我们提出了两种基于Massart噪声模型和自我监督学习的方法,并表明可以实现仅在维度和多项式中线性的样本复杂性,而其他术语则是线性的。私人数据和公共数据都大大改善了先前的结果。我们的方法也可以用于其他私人PAC学习问题。
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线云虽然在先前的工作中受到评价不足,但与从多视图图像中提取的点云相比,可能对建筑物的结构信息进行了更紧凑的结构信息。在这项工作中,我们建议第一个处理用于构建线框抽象的线云的网络。该网络将线云作为输入,即从多视图图像提取的3D线段的非结构和无序集,并输出基础建筑物的3D线框,该建筑物由稀疏的3D连接组组成,由线段连接, 。我们观察到一个线斑块,即一组相邻的线段,编码足够的轮廓信息,以预测潜在连接的存在甚至3D位置,以及两个查询连接之间的连通性的可能性。因此,我们引入了两层线斑变压器,以从采样线贴片中提取连接和连接性,以形成3D构建线框模型。我们还介绍了带有地面3D线框的多视图图像的合成数据集。我们广泛证明,在多个基线建筑重建方法上,我们的重建3D线框模型可显着改善。
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Video-Text检索(VTR)是多模式理解的一项有吸引力但具有挑战性的任务,该任务旨在在给定查询(视频)的情况下搜索相关的视频(文本)。现有方法通常采用完全异构的视觉文本信息来对齐视频和文本,同时缺乏对这两种模式中均匀的高级语义信息的认识。为了填补这一差距,在这项工作中,我们提出了一个新颖的视觉语言对准模型,名为VTR Hise,该模型通过合并显式高级语义来改善跨模式的表示。首先,我们探讨了显式高级语义的层次结构属性,并将其进一步分为两个级别,即离散的语义和整体语义。具体来说,对于视觉分支,我们利用了现成的语义实体预测器来生成离散的高级语义。同时,采用训练有素的视频字幕模型来输出整体高级语义。至于文本方式,我们将文本分为三个部分,包括发生,动作和实体。特别是,这种情况对应于整体高级语义,同时动作和实体代表离散的语义。然后,利用不同的图推理技术来促进整体和离散的高级语义之间的相互作用。广泛的实验表明,借助明确的高级语义,我们的方法在包括MSR-VTT,MSVD和DIDEMO在内的三个基准数据集上实现了优于最先进方法的卓越性能。
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大型视觉基础模型在自然图像上的视觉任务上取得了重大进展,在这种情况下,视觉变压器是其良好可扩展性和表示能力的主要选择。但是,在现有模型仍处于小规模的情况下,遥感社区(RS)社区中大型模型的利用仍然不足,从而限制了性能。在本文中,我们使用约1亿个参数求助于普通视觉变压器,并首次尝试提出针对RS任务定制的大型视觉模型,并探索如此大型模型的性能。具体而言,要处理RS图像中各种取向的较大图像大小和对象,我们提出了一个新的旋转型尺寸的窗户注意力,以替代变形金刚中的原始关注,这可以大大降低计算成本和内存足迹,同时学习更好的对象通过从生成的不同窗口中提取丰富上下文来表示。关于检测任务的实验证明了我们模型的优越性,超过了所有最新模型,在DOTA-V1.0数据集上实现了81.16 \%地图。与现有的高级方法相比,我们在下游分类和细分任务上的模型结果也证明了竞争性能。进一步的实验显示了我们模型对计算复杂性和几乎没有学习的优势。代码和模型将在https://github.com/vitae-transformer/remote-sensing-rvsa上发布
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有效的量子控制对于使用当前技术的实用量子计算实施是必需的。用于确定最佳控制参数的常规算法在计算上是昂贵的,在很大程度上将它们排除在模拟之外。构成作为查找表的现有硬件解决方案不精确且昂贵。通过设计机器学习模型来近似传统工具的结果,可以生成更有效的方法。然后可以将这样的模型合成为硬件加速器以用于量子系统。在这项研究中,我们演示了一种用于预测最佳脉冲参数的机器学习算法。该算法的轻量级足以适合低资源FPGA,并以175 ns的延迟和管道间隔为5 ns,$〜>〜>〜$〜>〜$ 0.99。从长远来看,这种加速器可以在传统计算机无法运行的量子计算硬件附近使用,从而在低潜伏期以合理的成本实现量子控制,而不会在低温环境之外产生大型数据带宽。
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人群计数是一项回归任务,它估计场景图像中的人数,在一系列安全至关重要的应用程序中起着至关重要的作用,例如视频监视,交通监控和流量控制。在本文中,我们研究了基于深度学习的人群计数模型对后门攻击的脆弱性,这是对深度学习的主要安全威胁。后门攻击者通过数据中毒将后门触发植入目标模型,以控制测试时间的预测。与已经开发和测试的大多数现有后门攻击的图像分类模型不同,人群计数模型是输出多维密度图的回归模型,因此需要不同的技术来操纵。在本文中,我们提出了两次新颖的密度操纵后门攻击(DMBA $^{ - } $和DMBA $^{+} $),以攻击模型以产生任意的大或小密度估计。实验结果证明了我们对五个经典人群计数模型和四种类型数据集的DMBA攻击的有效性。我们还深入分析了后门人群计数模型的独特挑战,并揭示了有效攻击的两个关键要素:1)完整而密集的触发器以及2)操纵地面真相计数或密度图。我们的工作可以帮助评估人群计数模型对潜在后门攻击的脆弱性。
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